But here’s a thing I noticed: TONS of people, including some of our own, when asked if they wanted to play, would ask “how long” and when told something like “2-3 hours,” would frown and go “never mind, I only have an hour.”
See, GGC isn’t a gaming con. It’s a panel and event con. Lots of people giving talks or Q&As in conference rooms on pop-culture and feminist topics, punctuated by the occasional concert or puppet-making session or burlesque.
So with all those other wonderful things going on, people don’t have time to devote their whole afternoon or evening to a game! They wanted to play something that lasts 30-50 minutes, so they could get to the next thing.
I have to admit, I felt a bit disappointed in myself. I felt like I was letting people down. They came to our table, looking for a new and exciting experience at this new and exciting con, and we had to turn them away? Weak sauce! I wish that I and my comrades could have blown each and every one of those eager minds with story games.
But we couldn’t, because our games take hours to play.