Welcome to Accelerated Story part 3, where we’ll continue to look at Willem Larsen’s “Rules of Accelerated Learning” from his Language Hunters blog, and explore how to apply those rules to story gaming/roleplaying.
As always, Willem’s disclaimer: Each rule is very contextual; these are not silver bullets or cure-alls.
The third rule is The Fluent Edge:
It’s easy to be bored by the amount of repetition needed to become fluent, and overwhelmed by the complexity of what you want to learn.
Therefore, perform your skill at your current level of fluency, and then increase the challenge by a tiny bit more – taking you to your FLUENT EDGE.
This is perhaps the most fundamental principle of accelerated learning, or even of gameplay itself. The energizing factor, the sheer excitement of play, is the walking of this edge, getting into the “zone” where players are just challenged enough to engage fully in the game without becoming bored or overwhelmed.