My storytelling game The Dreaming Crucible is published under a Creative Commons Attribution Share-Alike license, which means that while I do sell it as a handmade book, you’re free to make any use you like of the game’s text, commercial or otherwise, so long as you credit me and allow others to use your work under the same conditions.
That being the case, it’s high time I started releasing the Crucible’s text on the internet. Before too long the whole game will be available in wiki form; in the meantime I’m going to showcase the more significant portions in a series of blog posts. I’ll start with the Principles of Play, which are a set of guiding precepts that function as a baseline approach to playing the game, on which particular rules and specific narrative and collaborative techniques can be built.
Have a look: Continue reading ‘The Dreaming Crucible: Principles of Play’
I played a session of my game
As promised a 
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