My friend Joe made a game called Perfect. It’s about an alternate Victorian world, where daring criminals commit acts of passionate rebellion, the only flaws in a perfect and ordered society. Relentless Inspectors track them, capture them, and attempt to break them, conditioning them to be perfect citizens. Sometimes they succeed, but sometimes the fire of defiance burns bright.
I’ll lay all my cards on the table, here: Joe’s a pal, and I’m a fan of the game, and I’m posting to promote it. He just wrapped up the final edition—Perfect Unrevised—and is taking preorders. But this blog is about my personal experience, so that’s the angle from which I’ll look at Perfect, and examine why I love the game so much.
Last year I participated in Perfect’s final playtest and played a game with my friends Hans and Harry which ended up being one of my most fulfilling games ever, joining the ranks of Burning Wheel Ireland and Shock: Science Utopia. We had a nice, tight game of about four sessions that really pushed our buttons in a great way.