Archive Page 2

19
May
12

Accelerated Fluency 3: the Fluent Edge

Welcome to Accelerated Story part 3, where we’ll continue to look at Willem Larsen’s “Rules of Accelerated Learning” from his Language Hunters blog, and explore how to apply those rules to story gaming/roleplaying.

As always, Willem’s disclaimer: Each rule is very contextual; these are not silver bullets or cure-alls.

The third rule is The Fluent Edge:

It’s easy to be bored by the amount of repetition needed to become fluent, and overwhelmed by the complexity of what you want to learn.

Therefore, perform your skill at your current level of fluency, and then increase the challenge by a tiny bit more – taking you to your FLUENT EDGE.

This is perhaps the most fundamental principle of accelerated learning, or even of gameplay itself. The energizing factor, the sheer excitement of play, is the walking of this edge, getting into the “zone” where players are just challenged enough to engage fully in the game without becoming bored or overwhelmed.

Continue reading ‘Accelerated Fluency 3: the Fluent Edge’

13
May
12

Indie Hurricane: a whirlwind of community

In March, I organized the Indie Hurricane department of the Portland area’s Gamestorm convention for the second year running. Last year’s hurricane was a polite little gale, fun but modest in size, and downright polite. This year it was a raging storm and a smashing success.

Our games took over the entire upper lobby surrounding our designated play room, with games swarming over couches and coffee tables. The enthusiasm and creativity was palpable as indie gamers from Portland, Seattle, Olympia, British Columbia and more rocked games that were by turns tender, silly, action-packed, and romantic. I was so proud to see our crew forming such an amazing and dynamic presence at the con. The Open Story Gaming Circles that we formed twice daily, where a bunch of facilitators each pitch a game and interested players break off into whatever game appeals most, served a valuable role in balancing spontaneity with structure, and seemed to do a marvelous job of pulling in new players. Many, many game tables seated a mixture of familiar and unfamiliar faces, all having a good time. The games I played in were phenomenally fun and rewarding.

Continue reading ‘Indie Hurricane: a whirlwind of community’

30
Apr
12

Middle School Energy

I’ve been working as an intern for the Language Hunters nonprofit organization, partnering with Corbett Middle School to teach the Language Hunting approach to language acquisition and accelerated learning. Which is a fancy way of saying I’ve been playing games in Irish with preteens for the last month. Four weeks into our nine-week program, we’ve learned a lot about middle schoolers, our approach, and about gameplay and learning in general. We’ve hit an exciting turning point where the students are starting to have “aha!” moments about how the game works, and really delve wholeheartedly into joyous play.

It wasn’t easy to get there, though, for us or them. In two class periods with about 50 students each, we found that managing the delicate flow of a Language Hunt game faced several severe obstacles. The number of players, the chaos of adolescent social dynamics, and of course the compulsory educational environment, even in so progressive a school as Corbett Middle School.

Continue reading ‘Middle School Energy’

08
Apr
12

Notes on an Easter Pageant

Your thunder and flash and spectacle
Envelops us, fills space
Music swells, lights flare
Your sermon
Wrapped in drama’s clothing
Becomes our world.

You seem so proud
So sincere in your fervor
That it breaks my heart to say it

But your god doesn’t speak to me.

Continue reading ‘Notes on an Easter Pageant’

18
Mar
12

Accelerated Story 2: Fluency

Welcome to Accelerated Story part 2, where we’ll continue to look at Willem Larsen’s “Rules of Accelerated Learning from his Language Hunters blog, and explore how to apply those rules to story gaming/roleplaying.

As always, Willem’s disclaimer: Each rule is very contextual; these are not silver bullets or cure-alls.

The second rule is Fluency over Knowledge:

Even after much training, it can be disappointing how little you are able to do (or remember)…

Therefore, prioritize doing over knowledge-about.

Continue reading ‘Accelerated Story 2: Fluency’

21
Feb
12

Monsterhearts is Monster Love

At the time of this writing, the IndieGoGo fundraiser for Joe McDaldno’s story game Monsterhearts has about 24 hours to go, and it’s raised over $10,000, in excess of its $2,500 goal.

This is exciting for a lot of reasons. For one thing, Joe’s a friend, so it’s great to see his project attract a lot of support do well. And for another, Monsterhearts is a great, exciting game. It’s about teenage monsters and their messy, sexy relationships, and it’s a strange mixture of camp, transgressiveness, parody and emotional honesty. Somehow the game simultaneously manages to celebrate, deconstruct and transcend its source material all at once. And it’s super fun to play.

The fundraiser is also exciting because Joe’s put a lot of passion, craft and ingenuity into his contributor rewards and milestones: handcrafted zines, mix CDs, postcards, stenciled folders, charity donations and new game material. It makes me want to back him at the highest level just to receive such wonderful gifts from his hand. And it speaks volumes of Joe’s love for personal expression and self-publishing.

Continue reading ‘Monsterhearts is Monster Love’

19
Feb
12

Accelerated Story, Part 1: Alive

My friend Willem Larsen, developer of the Language Hunters accelerated learning system, recently published a series of blog posts on the “Rules of Accelerated Learning.” These are a set of interlocking patterns for fluent skill-building presented in bite-sized pieces. I really dig what he has to say here, and the way he says it.

Ordinarily Willem applies these insights toward the language game, but here they’re presented in a general fashion, to apply to ANY skill you want to build proficiency in. Since I’ve been exploring how the principles of fluency intersect with story games for a couple of years now (no surprise since Language Hunters is itself a game!), I want to dig into these rules and look at the concrete ways they can be leveraged toward collaborative storytelling and roleplaying. As we explore them one by one, I hope to see understanding expand ever outward as the rules break off, recombine and create new connections, building insight on insight.

Before we begin, it’s worth noting Willem’s disclaimer: Each rule is very contextual; these are not silver bullets or cure-alls.

The first rule is: “Focus on What is Alive.” As Willem says,

It’s difficult to learn skills or new competencies from reading books, verbal explanations, or standardized curricula.

Therefore, always look for situations where you can observe or learn from skilled practitioners, and gauge your success by the degree of engagement of the participants.

This matches up with my experience with roleplaying games. I originally received roleplaying rules via oral tradition, but as soon as I was able to get my hands on RPG books I started acquiring my skills and rules knowledge that way. Reading books was a great way to acquire comprehensive knowledge, but it translated awkwardly into play with actual humans.

Continue reading ‘Accelerated Story, Part 1: Alive’




Archives