At Go Play Northwest I played Frederick J. Jensen’s Montsegur 1244, facilitated by John Aegard. The game is about a French castle that has taken in a band of heretical Cathar refugees and is besieged by the Inquisistion, with the bitter end predetermined but each character’s physical and spiritual fate still very much at stake.
It was an intense, personal game experience, with rich storytelling and painful human tragedy. It affected me deeply in many ways, but I didn’t at first realize that it was trying to tell me something important about my own life.
You see, in the game I played the landless knight Pierre Roger, captain of the defense of Montsegur. He’s married to Philippa, eldest daughter to the Lord of Montsegur, but also dallies with Arsende the Harlot (all this is part of the pregenerated situation of the game, not created by players, but it’s up to the players to interpret and flesh out). And there was a theme that kept emerging, partly from my portrayal of Pierre (he was ruthless and decisive in martial matters, but bewildered and hesitant in family affairs), and partly fellow player Susan’s portrayal of Philippa (she spent a lot of time arguing with her parents and sister, and barely addressed her husband), and partly the way scenes were framed (many crucial scenes for Philippa were framed with Pierre absent, or else his presence a mere afterthought). The result was, Philippa was in crisis but estranged from Pierre; he felt for her but knew not what to say or do on her behalf, and she in turn shut him out of all major decision-making in her life. Continue reading ‘Reading the signs, Part 1: Montsegur’